// By Dan Osborne

Resn=15,

Durn="3.0",

CamX="125",
CamY="30 * cos( 4 * sin( .02 * t ) + 2 * sin( .13 * t ) + 5 * cos( .09 * t ) )",
CamZ="180 + 40 * cos( 4 * cos( .03 * t ) + 5 * sin( .13 * t ) + 4 * cos( .07 * t ) )",

CmLX="35",
CmLY="0",
CmLZ="35",

CUpX="0",
CUpY="0",
CUpZ="1",

R=".2",
G=".4",
B=".6",

LvlR="0",
LvlG="1",
LvlB="0",

/* Since this is one of those configs that squish bins together, save CPU time by reducing the number of "s steps/increments" per sound sample.  (There are 32 bins in 3.0)  */
Stps=16,

widt=450,heig=200,


ConL=1,ConB=1,


Fall="0.028",


C0="50 * cos( PI * dt ) * cos( PI * dt )",
C1="50 * sin( PI * dt ) * cos( PI * dt )",

D0="( 1 + .4 * mag( s ) )",
D1="c0 * d0",

X="d1",
Y="c1 * d0",
Z="d1",

Scal="1100",

ScSz=1,

Pers="0",

Vers=30